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Fire Emblem
Score » Developer: Intelligent Systems Publisher: Nintendo




Pros Cons
  • Thoughtful, detailed story and style
  • Lengthy quest with deep gameplay
  • Unforgiving



 

Long ago, man fought dragon in a savage war. Today, "X-Play" fights another
great conflict. Join us as we take part in the strategic GBA epic "Fire Emblem."
If you'd prefer to exercise your nimble mind instead of your nimble fingers,
this tactical role-playing game from the maker of "Advance Wars" surely deserves
your consideration.



Live by the sword


Upon beginning a new game in "Fire Emblem" you're cast as an aspiring tactician.
As luck would have it, you're about to play a pivotal role in a conflict that's
huge -- and not just by handheld standards. You'll be directing the actions
of friendly units from an overhead map divided by a square grid. You must take
into account various battlefield conditions and the weapons your force wields
against the enemy, for the lives of your troops are in your hands.



Appropriately, you'll start off with a manageable handful of soldiers. They
belong to general classes such as horse-mounted cavaliers or ax-wielding fighters,
but you'll come to know each one personally by a distinct portrait and dialog.
You'll even take instruction from them. You learn the rock-paper-scissors relationship
of the sword, ax, and spear from an overzealous ladies' man, for instance. Through
the first 10 chapters or so you'll learn the ins and outs of battle, see your
ranks swell with new recruits, and fell no small number of brigands and bad
guys. Any defeated allies will simply bow out. As you near your first major
goal you'll realize you've just been forged, emblematically, in the fire of
battle through an extensive tutorial. From then on the game offers you no quarter.


Die by the sword


The fight scenes use cartoonish graphics and don't see any blood spilled, but
fans of the harsher elements of battle are met halfway with detailed animation
and meaty sounds that create a real sense of impact when characters strike each
other. Consider the following scenario: An enemy leader screams something equivalent
to "You can't touch me!" just before your valiant cavalier gives a few flashy
spins of his lance and summarily fells him with a single critical blow. It's
truly satisfying to behold, but should the soft white belly of a flying Pegasus
knight meet a particularly pointy arrow, you'll be screaming out loud. If an
ally is defeated during the tutorial, you won't have their aid until they rejoin
at a set point later in the game. In the latter half of the game fallen characters
leave the game permanently, and may they rest in peace. "Fire Emblem" saves
itself after every turn, so if you don't like the way a battle went, you'll
have to start the whole thing from the beginning.



The large cast of characters generally provides you with one or two backups,
but perfectionists will put in a lot of replay hours to keep the casualties
at zero. It's difficult to say goodbye to a character you feel you know. Don't
ask us how you'll sleep at night. It's your call.


The good war


A great translation lends a bit of weight to the serious (though not at all
dark) story, and the gradual difficulty increase makes the game fairly easy
to pick up. The promise of leveling up, of graduating to powerful advanced classes,
of new characters, and of following the story makes the game difficult to put
down. Then again, it can be pretty demoralizing to have one of your characters
fall late in a battle and lose the progress you made. The musical score and
bright graphics are high-quality and hold up quite well in full-screen on the
Game Boy Advance. Although the automatic save system makes it a great handheld
title, it's perhaps even better suited to relaxing marathon sessions on your
couch. "Fire Emblem" is well-crafted, and unless you have an aversion to turn-based
strategy, it's highly recommend.




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